Ultima IV: Quest of the Avatar
Platform: Sega Master System
Region: Europe
Media: Cartridge
Controller: Master System Controller
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1990
Developer: Origin Systems
Publisher: SEGA
Players: 1
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Ultima IV: Quest of the Avatar is an entry in the Ultima series of RPGs. Ultima IV is the fourth "main" entry in the series, and was released, among other platforms, for the Sega Master System. The Master System version was released in 1990, a full five years after its original Apple II release, and is the only game in the series to be released for a Sega platform.

The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal.

Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the "eight virtues" and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the "right thing to do". The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.

This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre.

Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final "Holy Grail" type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.
